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I'm trying to (finally) plan a session of the Quickstart. How much time would you say the mission Red Zone should take? See, I'm unsure whether the mission fits into one session or rather, several should be planned for. (I admit I struggle with pacing)

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IIRC, I could run through Red Zone in two 2-3 hour sessions, so I would probably plan for two or three sessions, depending on the length of your sessions and the number of combats your players trigger. Hope this helps!

Much obliged!

how many players is this game for?

It’s intended for a GM plus 3-5 players, but you could play it with as little as a GM+1 or as many players as would fit at a table. In the former case I’d recommend the player controls a squad of PCs, as the tactical combat relies on characters coordinating and supporting one another. Thanks for your interest!

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This is the game I've been looking for. Lancer-like tactics, streamlined rules and basic premises roughly compatible with my long-nurtured pipedream of running an X-COM-like campaign in the setting of B.P.R.D.: Hell On Earth. Thank you!

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I can't think of a higher compliment than my game being used for a Mignola joint! Thank you!

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I just want to say that it is awesome to see you are continuing this game from the verison in my contest. I think a tactical X-Com inspired RPG is something awesome and something I personally find interesting. Best of Luck!

Hey, thank you so much!