A downloadable game

Buy Now$10.00 USD or more

EREBUS is a dark sci-fi TRPG with a focus on tactical combat and tense narrative conflict. 

Players take the role of a team of operatives travelling through time to prevent the destruction of Earth at the hands of an alien invasion, fighting a guerilla war to reverse the invasion's victories and create a better future.

FEATURES

  • 113-page core rulebook and a free Quickstart containing six pregenerated Player Characters
  • 3D6-based ruleset focused on clarity and quick resolution, inspired by X-COM, D&D 4e and LANCER
  • Streamlined tactical combat with a focus on cover, terrain, and movement
  • Freeform narrative resolution with a flexible Background system that emphasizes roleplaying and collaboration
  • A Mission-Downtime cycle that allows players to stack the odds in their favour through strategic preparations
  • Quick and simple character creation using six versatile Classes and four Origins
  • A panoply of exotic and alien technology and weapons, and a dossier of enemies to use them against
  • A robust GM toolkit containing advice and tools for prompting or generating content for a session or campaign

Included with the core rules and the free Quickstart are two sample Missions to introduce the system to new players and provide hooks for a larger campaign.

Purchase

Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

EREBUS v1.3.pdf 1.9 MB

Download demo

Download
EREBUS v1.3 Quickstart.pdf 1.5 MB

Development log

Comments

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I'm trying to (finally) plan a session of the Quickstart. How much time would you say the mission Red Zone should take? See, I'm unsure whether the mission fits into one session or rather, several should be planned for. (I admit I struggle with pacing)

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IIRC, I could run through Red Zone in two 2-3 hour sessions, so I would probably plan for two or three sessions, depending on the length of your sessions and the number of combats your players trigger. Hope this helps!

Much obliged!

how many players is this game for?

It’s intended for a GM plus 3-5 players, but you could play it with as little as a GM+1 or as many players as would fit at a table. In the former case I’d recommend the player controls a squad of PCs, as the tactical combat relies on characters coordinating and supporting one another. Thanks for your interest!

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This is the game I've been looking for. Lancer-like tactics, streamlined rules and basic premises roughly compatible with my long-nurtured pipedream of running an X-COM-like campaign in the setting of B.P.R.D.: Hell On Earth. Thank you!

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I can't think of a higher compliment than my game being used for a Mignola joint! Thank you!

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I just want to say that it is awesome to see you are continuing this game from the verison in my contest. I think a tactical X-Com inspired RPG is something awesome and something I personally find interesting. Best of Luck!

Hey, thank you so much!