EREBUS Beta 6 is Live!


I'm pleased to say that Beta 6 of the EREBUS playtest is now ready for the public!

The two biggest changes in this revision are the weapons rules, and how the game handles Wounds- 

  • Weapons no longer have a grouping (e.g., Close Combat, Support, etc.), as this felt unnecessarily restrictive, especially to characters with a lot of weapon-based Abilities, such as the Ranger. As such,  weapons are now solely defined by their size. There's also now a weapon slot system instead of each Loadout having prescribed weapon sizes, which makes characters a little more flexible but comes with a cost in action economy.
  • Wounds are now elective, rather than automatic; when a PC takes damage that isn't ongoing, they can take a Wound to prevent that damage entirely; doing so grants Adrenaline as in Beta 5. This mechanic is much more open to strategic use than the old system, and gives players more control over how much risk they want to take on.
  • A new enemy type has been introduced: Relicts, organisms twisted by, or native to, the weirdness of hyperspace. Mind-crushing Basilisks, substance-hungry Strixes, and the enigmatic Mnemosyne are waiting for their chance to consume the space-time geometry of Earth itself.

I've also rewritten the campaign setting a little, mostly centering the story more around the human resistance to the Invasion rather than relying entirely on an enigmatic alien yoinking people into the war. Worldbuilding and setting detail are, frankly, my weakest areas in my own estimation, and I'm trying to create something a little more grounded for players to get attached to.

This is likely to be one of the last major revisions. All that's left to do at this point is mostly busywork - editing, layout, and maybe fleshing out the GM toolkit a bit more. For personal reasons, I'll be taking a hiatus sometime in the next six weeks which could last a while, but I'm excited to get this over the line of being a fully-released game!

Thanks,

Max

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